Wurm Online.

Discussion in 'MMORPG Games: The Realms' started by Justin Kace, Sep 3, 2011.

  1. Justin Kace

    Justin Kace Retired Captain

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    I've just started dabbling in Wurm Online, and while it was a very slow start for me (a few quite short sessions over 3 days, of wandering through the overcrowded central/starting zone) I eventually got an invite to hook up with a bunch of mature and helpful fellows in the southern portion of the map.

    And after making the long trek down there, the game has really started to blossom for me. They main thing that has drawn me in is the peacefulness of playing. There's no annoying repetitive music, just the very pleasant ambient sound of wind in pine trees, birds chirping, the crackling of camp-fires and neighbours sawing wood and hammering nails into fences, walls and carts.

    There is a PvP server, but that's not where I am. The Freedom server is open to pay to play accounts and free to play accounts. The only difference between free and pay is that free accounts are skill-capped at 20/100. It seems that you can learn everything, and skill gain is quite grindy, if you want to grind your skills up, but you don't need to. You can produce perfectly usable crafts at low level of skill and skill up slowly, just through using skills naturally.

    And what's the game about? Well it's basically a super-complex version of Minecraft. In fact Notch helped create it. That was how I first heard of it, but I had never bothered to look further into it until now.

    You gather materials from the natural world and use them to craft tools, which you use to craft bigger tools and eventually houses, fences, walls, castles. You can terraform the land to suit your taste. Entire canals have been carved out in the current map, linking vast bodies of water. I'll give you a fishing rod as an example.
    If you don't have a cotton field to harvest, you need to forage until you randomly find some cotton. Then you need to cut down a tree and carve a spindle from a log so you can spin the cotton into a string. Then you need to whittle a shaft from the log to use as the actual rod. Then, if you want a low quality fishing rod you need to whittle yourself a crude fish-hook from wood. If you're happy with a crude fish-hook you combine the lot and hope you don't break anything in doing so. If you want a fancy fan-dangled fishing rod you need to go mine some iron ore, whittle some kindling, dig up some peat or gather some more wood, light a fire in a forge, feed it with your fuel of choice, melt your ore down into iron, and smith yourself some iron fish-hooks.
    Of course, in the course of all the above you have also used an axe, carving knife, pick-axe, shovel, and you borrowed someone's forge.


    And that's just making a fishing rod. Crafting doesn't pull the punches!

    The pace of play is slow. You advance slowly, and improve your place in the world a little at a time. Today I mended some fences, put up some new ones, made myself some new tools and went fishing. It's all a very welcome calm and peaceful change to other games I have been playing a lot of lately.

    And while the current non-pvp server is quite crowded, they are opening a brand new one on the 6th. Yeah, just a few days. And I'm going to head on over there and stake a claim.

    I'm actually very surprised that there is not already a decent TOG following for this game (search the forums; I found almost nothing!!). It is eminently suited to those who live busy lives and use gaming as a way to get some peace at the end of a day. The graphics are pretty crude, but the serve the purpose. It's the ambient sound that really sucks me in. I have always loved the sound of wind in a pine forest, and Wurm just brings that alive for me. I'd almost leave it running while I went to sleep if it wasn't for the neighbours putting up fences and pens and what-not. :)

    I find it really relaxing. And it doesn't have to take up a lot of time. You can just accomplish one goal every couple of days, if that's all you want to do. Or you can go hard and flatten a paddock, put up a house, fence it off, tame some stock and till and sow some fields all in a week.

    So if anyone else is playing or is interested... Well carving out a niche in this new frontier-land is going to be a big job... :)
     
  2. Justin Kace

    Justin Kace Retired Captain

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    I have settled two deeds in a beautiful bay on the new land. One, Serendipity Bay, nestled in the very middle of the bay (my companion and I were the first there after the map opened. It's a fair bit more populace now). The other, Serendipity Bluff, is at the steep bluff at one side of the bay. There are some pic posts on the Wurm forums. This one is looking down the bluff with the Serendipity Bay being in the curve on the right side.

    Crazy as it sounds, in a game like Wurm, but founding this settlement was one of my most exciting experiences in gaming! Sailing along the coast, knowing others were rushing for land, passing up location after location due to them not feeling quite right or already having people nearby... Then we sailed around this headland and the magnificent bay opened up before us. Both of us OH EMM GEED at the same time and hoped beyond hope that no-one had already settled it. We grew more and more tense as we sailed into the bay, but local chat remained stubbornly empty of all other people.

    We landed between two packs of wolves and I climbed the shore to do a quick survey, but I knew it was the place for me. I set down the deed, naming and claiming Serendipity Bay, and then set out to explore.

    It was an amazing feeling. I guess how it must have been for the first explorers in Eve Online, moving out into 0.0 where it was uncharted and no-one had been before.

    Now I have started work on a dock warehouse and I plan to grab some land above Serendipity bay to turn into fields for stock and farming.

    There is a great deal to be done!! Come and test the waters of Wurm. Claim your own homestead nearby! I need more hands!! :)
     
  3. Yaga

    Yaga Active Member

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    Hey, mate!

    Hakim and myself have also just arrived on the new Deliverance continent. Would like to meet you - but without a map it will be hard to find Serendipity Bay. Wow - this is exciting! :) (What's your character's name?)
     
  4. Justin Kace

    Justin Kace Retired Captain

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    How exciting!!

    I have both Guryon and Justinkayce playing. If you are at the newbie spawn on deliverance you will need to head northeast into the very northeastern corner of the map. As it is a new landmass there are no maps yet, but it didn't prove too hard for me to find from the newbie spawn with my alt.

    I traveled directly north from the spawn location (deviated around a few mountains) til I hit the northern coast, then I followed the coast east. It's a long walk, and there are wild animals that make it a LITTLE dangerous, but I didn't get molested too badly on my journey. Drink from every water source you find and where you can, stay near water, as most vicious animals wont chase you into the water.

    Heading north and then east along the coast may be the best idea. If you head northeast from spawn you wont know which direction to go when you hit the shore. If you can find the river listed in this post (Deliverance Community Map Project) you are very close!!

    If you go north and then east along the coast, as long as you stick to the coast you WILL eventually pass through Serendipity Bay. Just keep an eye on the events channel in your second chat tab.

    I'll have some fish casserole waiting for you. :)
     
  5. Justin Kace

    Justin Kace Retired Captain

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    Wait til you go through some of the forests on the way over. They are amazing. Most games use tricks to make forests appear dense, but Wurm has HUGE forests THICK with trees, and every tree is an entity in itself. They can all be cut down individually!
     
  6. Nearnaeth

    Nearnaeth Active Member

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    Really sounds like fun. But unfortunately I'll only be able to join, beginning next month. Checked the specs from some old site, and considering WURM has had no graphics overhaul, my laptop should be able to handle this. Just have to wait for the landline, since wireless here is like trying to hit a swarm of gnats with a tennis racket.

    Just don't tame the new island before I get there. Btw is that bay filled by now? I know the game takes a lot of long grinding, but I think that is what I like about it. Now to just get a big TOG following to this game, so we can have our own first real Togville with all the trims and fully self efficient. btw Does WURM have a guild system?
     
  7. Yaga

    Yaga Active Member

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    I'm on my way, and I think I have reached the northern shore. Yes, the forests are awesome!

    I'll follow the shoreline to the east now.

    [​IMG]
     
  8. Justin Kace

    Justin Kace Retired Captain

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    I am in game.
     
  9. Flintwick

    Flintwick Retired Captain

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    I may jump in some time and have a play :)
     
  10. Justin Kace

    Justin Kace Retired Captain

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    Ahhh now I really feel like I am stealing the Div!
     
  11. Yaga

    Yaga Active Member

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    I followed the coast east until I (probably) reached the northeastern point. The coastline is now turning south. Have I missed you?
     
  12. Justin Kace

    Justin Kace Retired Captain

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    That sounds dead on. You are Yaga I assume? You may have to come a little further. Have you passed through any impressive bays? With a tiny island at the mouth?

    Want to jump in TOG teamspeak server?

    I am in the borderlands channel.
     
    Last edited: Sep 9, 2011
  13. Flintwick

    Flintwick Retired Captain

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    I just ran for literally 3 hours, direct north from the starting point, then east along the whole coast, past casterly rock, and ultimatus or something, now I am into more mountainous terrain heading south. I'm thinking this can't be right heh, but I have checked every village on the coast. Your directions sir, suck :p
     
  14. Justin Kace

    Justin Kace Retired Captain

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    Haha no you are on the right track!! Serendipity Bay is actually facing due east, so it is not on the northern edge of the island but just around a bit. The two settlements you mentioned are on the way, and there are a couple of very steep cliffs that pose a slight problem in navigation. :p But once you get there it is unmistakable. A very large bay with a very small island in the mouth of the bay.

    Unfortunately the server has just gone down and that means it is my bedtime. Keep going Flint, forge on through to the promised land!! :D
     
  15. Yaga

    Yaga Active Member

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    Yes Flint, you are on the right way. I just found the place myself - thought it was much further north!

    Actually you have to follow the coast to the south for quite a while, past the steep cliffs (better walk along on top of those; watch out for the spiders!) until you come to a LARGE bay. The place is at the very end of that bay.
     
    Last edited: Sep 10, 2011
  16. Yaga

    Yaga Active Member

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    The direct route to Serendipity Bay

    Good news!

    I found a direct route from the spawn point to Serendipity Bay - takes about one hour to get there. After we realized yesterday that our new village is much further south than expected, it turned out today that Serendipity is located almost exactly east of the spawn point!

    So, all you have to do is go east from Green Dog, cross the tundra and then a large forest (always going east). You will then see a big mountain range which you surround on the north side, slowly climbing up hill. Once on top you look down and see a lovely big lake, stretching from north to south. Go down to that lake and surround it on the north side. There you find some smaller settlements ("Nowhereville", "Northwoods", Wolf's Hollow" and others) and some altars of Vynora. Move east past the angry trolls, climb up a green hill - and there it is: the eastern coast! (This is where I just found Flinton's corpse! :( WHAT HAPPENED, MATE?)

    Now just move south on top of the mountain ridge, watch out for the spiders, and finally descend to Serendipity Bay!

    I'm going to provide a crude map tomorrow - have to leave for a wedding now! ;)

    Watch out for various hostile creatures on your way: east of Green Dog there are large scorpions and goblins; I already mentioned the trolls on the north side of the big lake and the spiders near Serendipity - and you have the usual wolves, mountain lions, bears and rats, of course.

    Take care!
     
  17. Justin Kace

    Justin Kace Retired Captain

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    Ok now that is really good to know! And kinda funny... That I have been directing people to almost circumnavigate the island... :D

    Village is coming along nicely. We have sunk a mine, put in roads, erected a warehouse and one personal dwelling, and I am making a large paddock for raising animals and farming.

    Go us!!
     
  18. Justin Kace

    Justin Kace Retired Captain

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  19. dday_0612

    dday_0612 Well-Known Member

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    Ok Guys, this complicated post has my interests peaked. I think I will give this a go. Few questions:

    Is there still room out near you if I somehow find you?

    Can I start on that server and come to you on a non-pay account? I will want to play for a bit before subscribing.

    How do I get a deed to start a home base, or do I even need to do that right now?

    Thanks.
     
  20. Justin Kace

    Justin Kace Retired Captain

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    Hey mate, yes there is still a lot of room and you don't need to be a paying player to enjoy 99% of the game.

    You can certainly play on the same server, come join us, and help out and build your own house without paying a cent.

    You certainly DO NOT need to start with a deed. To found your own settlement you need a settlement writ which costs ten silver. Silver is gained by selling stuff to traders in game or purchasing it on the website. It's how the game makes money. Selling to the traders is not really that practical for a newb. Realistically if you want to found a settlement you are going to have to spend money. 10 euro gets you 10 silver and you will need about 20 to both buy the writ and found the village. The actual cost of founding the village depends on a number of things including the size of the plot, the perimeter around the plot (a buffer to stop others settling too close) and the number of guards you hire.

    You can happily build your own little village without a deed, as people cannot deed over an area unless they hold all the writs for any buildings in the area (when you finalise a house plan you get a writ of ownership). However a player dropping a deed could set a perimeter that covers your house and that would effectively stop you from finishing building (if you had not already) and also stops you from repairing your house which means it will eventually decay to the point it falls down. Most players are reasonable though and will either intentionally avoid doing this to you, or will offer to let you join their settlement if it happens. It is a risk you need to be aware of when you are building without a deed though.

    You could quite effectively 'land grab' by fencing off an area and erecting 1x1 houses in each corner. You still may get a perimeter over your plot but it's less likely. To help prevent this you could also build more sheds outside your plot to act as another deed prevention buffer.
     

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