World of Darkness

Discussion in 'MMORPG Games: The Realms' started by Reoh, Apr 23, 2010.

  1. Reoh

    Reoh Well-Known Member

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    [​IMG]

    CCP Games (makers of EVE Online) are going to be producing a new World of Darkness MMORPG in Georgia, based on the gameverse created by White Wolf (who recently merged with CCP Games).

    Some of you may have already caught the clothing physics demo that CCP recently released (shown below) which hints at the level of detail, and how character models may appear in the game.


    I won't pretend to know much about this gameverse, but to my understanding anyone familiar with the Underworld series of movies recently (vampires vs lycans) and modern gothic undertones could use them for a basic grasp of what to expect.

    Source - MMORPG.com
     
    Last edited: Apr 23, 2010
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  2. Keddle

    Keddle Retired Moderator

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    I hope that they do this well because it's a rich game world. It will be interesting to see their take on it. I'm not sure that I'm very excited that it's that group who is working with it but hopefully they'll do well. I think they've got a good grasp of the world making for it but as far as the aesthetic qualities they leave a lot to be desired.
     
  3. Ludy

    Ludy Well-Known Member

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    I honestly am excited because it is CCP that is making it. Eve went from being a small niche game to being the second most successful MMO on the market. Yes in dollar figures only WoW beats it. They make a great sandbox game that is fairly open to multiple game styles. I will buy any game they make in the future. (Yes I am a fanboy:D) It is far better that CCP is making it than Atari, Cryptic, Sony, or anything even close to EA.

    The clothing demo is quite good for an early look. The hair and clothing bounce and flow correctly.
     
  4. King_Rocket

    King_Rocket Well-Known Member

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    Does anyone know of the depth of this? Is this truly a WoD game or will it include the expansions/other games set in the WoD, Like VtM?
     
  5. fantomas

    fantomas Active Member

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    CCP and White Wolf "merged" back in 2006, over 3 years ago. At the time it was announced that they'd already started working on a WoD MMO. As to which of the supernatural creatures will be playable, who knows, information has been extremely limited.

    Interesting to note that Mark Rein┬ĚHagen, one of the founders of White Wolf and the main creator of the original World of Darkness stuff lives in Georgia. He sold his part of WW a couple of years ago. Haven't seen any stuff out from him in a while.
     
  6. -=Krusty=-

    -=Krusty=- Getting Started

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    I heard this was console only. Is that true?
     
  7. Mesar

    Mesar Retired Captain

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    That's some extremely cool movement effects.

    I'm not sure how well WoD is going to translate into a MMO. I was involved in Vampire LARPing in the 90s and what was so interesting about it is that combat played a distant second place to politicking, role-play... and dresses, hot goth chicks in dresses....

    So what do you do in an MMO where there is very little combat, resource gathering, or artefact building? I would agree that EvE is an excellent example of a political game but very few people play at that level, the vast majority are playing an economy or PvP game.
     
  8. Reoh

    Reoh Well-Known Member

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    Well you have to wonder whether they're going to make it anything like Eve at all. They might try something compeltely different, just to make sure they're not cutting into their Eve clientel, but rather drawing new ones from the rest of the market.

    As for details on what is in/out, AFAIK there've been no real releases about that.
     
  9. Mesar

    Mesar Retired Captain

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    But that's my point Reoh.

    The World of Darkness IP doesn't really suit traditional MMO models, it doesn't suit dungeon crawls or killing thousands of rats or building things and selling them or resource gathering.

    The pen-and-paper Vampire: The Masquerade sold extremely well because there wasn't very much combat, and it allowed many alternative paths to common goals. It got girls into role-playing because political skills where prized over brute force solutions.

    The old game Vampire: The Masquerade - Bloodlines is a pretty good indicator of where the game could go and is an excellent port of the IP. But this is a highly scripted single player RPG with multiple progression paths based upon player choices.

    If they just wanted to do a Vampire Wars MMO, they didn't need the WoD IP to do it in. So if CCP are going to try to re-create the WoD setting, how do you get people to role-play or at least play a political game?
     
  10. Reoh

    Reoh Well-Known Member

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    I think the answer to that, would be they'd probably make the version of the game that will sell the most copies. It's a business after all.
     
  11. FunkyJ

    FunkyJ Well-Known Member

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    Isn't EVE Online a very political game?
     
  12. Reoh

    Reoh Well-Known Member

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    If political means full of gankers and scammers?
     
  13. Mesar

    Mesar Retired Captain

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    To re-iterate my previous posting (bold edited in)

     
  14. brohawk

    brohawk Retired Captains

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    When I LARPed Vampire and Werewolf, we used rock-paper-scissors to do combat when it happened which wasn't often, so I follow Mesar on this... not sure how this will translate, but I did love Bloodlines. The haunted house was excellent.
     
  15. Snott

    Snott Well-Known Member

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    I think that is fairly accurate personally. :D
     
    Last edited: May 7, 2010
  16. Bayland

    Bayland The Doctor

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    I used to play MAGE on a regular basis and my friends used the LARP Vampire and Werewolf. I still think MAGE is one of the best RPG's due to the unfettered boundaries for imagination. WoD did a lot of things right.
     
  17. Keddle

    Keddle Retired Moderator

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    I will admit to a little LARPing of Vampire back a long time ago and I think that EVE has the sandbox setup for it really well done for the whole WoD environment. My only concerns are with the lack of aesthetics in Eve, if they can improve and bring that up to a level that can help with the immersion then they should have this nailed.

    There were some issues within the world with there being significant imbalances if I remember right but I haven't played in a long time. WoD was great especially LARP because people were so passionate about it, it will be wonderful if that carries over to this.
     
  18. Drac

    Drac Squad Officer

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    Can't see an online MMO working like that.

    I was never into LARPing, always seemed a bit too silly, wasn't ever much of a fan of vampire RPGs either, lots of my friends played them but, shrug, I was pale enough and had such a cruddy sleeping cycle that roleplaying at it seemed a tad wanky.

    However, some of the sessions of other games I played were very political and social. Amber is a great system for that, it's actually a diceless RPG. You play demigods and at the start of the game everyone bids for what traits they want to be "best" at. If you're better at something than another demigod you'll always trump them, you just have to hope the demigod you're trying to bend to your will doesn't have some agreement with another demigod that's better than you in that area or finds a way to change the cntest into something they're better at. Soooooo much backstabbing and whispering behind closed doors in that one, it's hilarious.
     
    Last edited: May 8, 2010
  19. Smoke

    Smoke Well-Known Member

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    The Bloodlines haunted hotel was the 2nd creepiest moment in gaming (after the Cradle in Thief 3) IMO.

    I'd really like to see Underworld remade with the rock-paper-scissors combat. :bigthumbsup:
     
  20. Reoh

    Reoh Well-Known Member

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