The War Z

Discussion in 'Shooter Games: The Range' started by Mixzawa, Aug 5, 2012.

  1. Mr. Brewski

    Mr. Brewski Active Member

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    Hmm well...I haven't bothered to watch his review because it's way too long and I find him quite irritating. I won't deny it, this game is nowhere near release quality, it's an early beta at best. It needs a lot of polishing, and a lot of the features aren't available yet. There are lots of bugs, glitches and hackers. However, despite all of these things, I have a lot of fun playing it.

    It can be extremely challenging and really rewards patience and planning. The zombies are a real danger (especially now that their numbers have been boosted), and require head shots to be put down. There is a whole lot of banditry going on but it looks like that will ease up once they introduce NPC guards to safe zones and other areas who will shoot bandits on sight.

    I paid about $25 for the Survivor pack, which is no longer available, and that gave me alpha access as well as one or two other goodies. I am quite happy with that investment. If you can pick it up for $13.49, you're laughing. You might love it, you might hate it. Worst case scenario is that you spend a little bit of coin and hate it, but there is the possibility that you will come back to it in 6 months and find it remarkably improved.

    All I can really suggest is watch some gameplay vids and see if you like what you see. There is plenty of action if you want it or you can spend your days looting remote farmhouses. Again, it needs a lot more TLC at this stage, but I'm still enjoying myself. I found my enjoyment levels rose a lot once I was able to start playing in a group, and I would recommend everyone who wants to try this game do the same.

    Just my 2cents worth, hope it helps.
     
  2. Flintwick

    Flintwick Retired Captain

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  3. xenoph

    xenoph Retired Captain

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    After reading various bits, and also watching TB's review (I quite like him, and rate his opinion) I think I'll wait for the DayZ standalone.
    I never got Arma II and the mod, but have been increasingly looking at it, and now have someone to play with (which is rare in TOG when you're EU :p ), so I'll pass on WarZ.

    Edit: Link to aforementioned 'bits' http://kotaku.com/5969784/the-war-z-mess-every-crazy-detail-we-know-so-far?tag=the-war-z.
    There are several in-house links detailing everything on that page, and some of it is just horrid.
    http://kotaku.com/5969687/war-z-developer-on-steam-clusterfck-you-misread-the-description this being one of the worst, in my eyes. Blaming the customers.
     
    Last edited: Dec 20, 2012
  4. Genghoidal

    Genghoidal Retired Captain

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  5. Nuutia

    Nuutia Just Joined

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    I like many of TB's videos. He has very good points and usually a good sense of humour too. Ok, this time he was reviewing a full release of a game. As the whole Steam conversation going on is about. They screwed up on marketing and even on early stages of forum administration. So many mistakes that evolved on to a catastrophy.

    But still TB makes silly judgements. Was eaten by a zombie and the zombie never touched him. What? :D Red flashing around the screen and nothing happened? The way out of game and back character select is a bit strange at first, but nothing to give it so much coverage on an review. There are lots of houses and places to go in War Z. But of course if you just wander mindlessly you might end up taking a circle.

    So i agree with Brewski, you can have a lot of fun time in this game. BUT remember it is not finished and it doesn't have everything in it yet. Lots of troubles etc. But extremely exiting moments too!
     
  6. Reven

    Reven Active Member

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    I think this quote taken from Kotaku sums up Mr Sergey Titov and his company. If you have never seen Big Rigs you should check the Gamespot review, it's almost like history repeating itself.

     
  7. Mr. Brewski

    Mr. Brewski Active Member

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    It is a really fun game and it certainly does have some very exciting moments. I really enjoy playing it with my bro, there are some massive adrenalin dumps and it is generally good fun.

    It should never have been released in the state that it is in, and they have made some seriously bad decisions with their PR and marketing.

    I really hope they come back from this and finish the game and make it what it could be. At this stage I'm not very confident but I guess we can only hope.

    If anyone is thinking about buying this I would suggest waiting a while. It is a fun game and has heaps of potential but as time goes on and more details emerge, I'm doubtful we will even have servers to play on in the near future.
     
  8. Nuutia

    Nuutia Just Joined

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    Maybe we have to make some private server for peeps here ;)
     
  9. Dragonhammer

    Dragonhammer Well-Known Member

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    War z is a scam and its going tits up right now as we speak.
     
  10. Deadzy

    Deadzy Well-Known Member

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    Have you played it Dragon?

    Have you followed the forums?

    I ask cause I have been following them from the start, yes they have had a few set backs in Development but they have slowly been coming through and explained these situations on the forums. But I do believe they should have waited longer until they released then all these problems would not be around today and I and many other Togs have put many hours into the game so this is not just coming from someone who has never played it nor only put a hour or less into it.

    The game itself is fun to play, besides getting out of the safe areas at times due to grieffers.

    And until the Steam F*** up I have had no issues with the game.

    I hope they stick with there project cause it could be a great game, I really hope its not a scam, but to me it does not seem to be. They have updates weekly, and sometimes multiple.
     
    Last edited: Dec 25, 2012
  11. Dragonhammer

    Dragonhammer Well-Known Member

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  12. Genghoidal

    Genghoidal Retired Captain

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    It's hardly a scam, it's a decent game. TotalBiscuit was being a complete wanker, DayZ had just as many fail bugs and stupid glitches which he could have moaned about. They have made some poor decisions and could have easily regained public support by admitting a mistake. A real apology would have helped instead of telling peeps they misread the info.
     
  13. Zedakiah

    Zedakiah Active Member

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    To be fair to TB DayZ was working as a mod within the ARMA2 engine and not a new game, So you have to take into account the limits of the parent engine. I dunno it seems funny when one of the Dev's says in a interview that "up to 100 people" doesnt really mean 100 people servers when they cant manage 50 people....
    A simple "Yep we messed up on release(to early and def shouldnt be on steam), its not ready and we have not had it in development as long as we say we did" would be better for face value.
    At the moment the Dev's have a shovel and are only digging a bigger hole trying to lie and word dance around what has happend.
    As I said it will be interesting to see what happens with this and tp be honest if they can pull the pieces together and make a half decent game.

     
  14. Mr. Brewski

    Mr. Brewski Active Member

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    Yeah I think it's more like a list of dumb decisions then a scam. Updates keep coming out and the forums are alive and well, I could be wrong but at this stage it looks like they're going to finish what they started.
     
  15. Deranger

    Deranger Getting Started

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    Dear fellow Survivors,

    It has now been more than two months since we launched public access to The War Z. We’ve definitely had our ups and downs, and I thought that this Holiday break was the right time for me to try to step back a little and think about our journey since it started. This may be a little long, but I would appreciate if you could stay with me for a few minutes as I try to go over the highlights of the game as well as some of the hurdles and controversies, how we have addressed that and what our plans are.

    First of all a very big and sincere “Thank You!” to all of you. We are really proud of the community we have formed with you guys. Every day we have hundreds of thousands of players on our servers, and this is a life-changing event for the team and me. We are blessed to have you as members of the community and we are well aware that without you the game would be nothing. Along with that thanks, though, I need to admit that we failed to effectively communicate some of our plans and actions to both our existing players and to our new prospective players. This failure to communicate resulted in some very negative feedback from some members of our community, but while it might be easy to label them as “haters” or some other dismissive term, in all honesty this is my fault. I became arrogant and blinded by the early success and quick growth of The War Z, our increasing number of players, numbers we were getting from surveys, etc., and I chose not to notice the concerns and questions raised by these members of the game community as well as others. This failure is entirely on my shoulders and if anything I owe thanks to that vocal minority and admit that I should have paid attention sooner. I chose instead to concentrate on the bigger picture – my dream of turning The War Z from being a game developed by a small indie team into a large online venture, instead of addressing small things first and staying focused on the game issues. At the end my arrogance led us to the moment, when all those small things finally caught up and created a “perfect storm” that affected all of our community members. For that I’m truly sorry and apologize to all of our community as well as the larger PC gaming community that is not yet playing The War Z.

    I do not take this situation lightly, and last week events were especially humbling for me. I’ve experienced a range of emotions, most of which centered on regret for not having addressed some of the issues differently than we did, but we can’t change the past. The only thing we can do is to be sure that we won’t repeat the same mistakes in the future. I have realized that as the leader of this ship, I missed all early warnings that were saying, “Your community is not as happy as you think they are, you need to alter course.” I was too focused on how great we are and how a small independent team got their first game to over 700,000 users in a two-month period. Though that is something to be very proud of, allowing that to overshadow the existing community and their satisfaction was poor judgment.

    I want to give you some insight into what our plans are for the future, but before we get to that, I’d like to clear the air with you on several important topics.

    Community management and moderation – the problem
    Even since the early Alpha launch, this game has always cultivated a large and loyal player base that is very active in the game. Again, thank you for this. Unfortunately, we weren’t prepared for this large success and the way we managed the community was not the way it should’ve been. We relied too much on forum moderators, whose primary role was to punish those who break rules, not to engage the community and guide conversations into productive discussions about problems. There wasn’t enough presence of the development team on forums, there wasn’t enough updates on development of UPCOMING features. We failed to communicate our position and messaging on the outside platforms such as Facebook, twitter and various online websites, and when we did this we chose to rely more on arrogance rather than being humble and trying to understand why people were saying negative things. We chose to tune out negative reactions to the game, not paying enough attention to them – and this, again, is my fault. We chose to rely too much on numbers – percentage of refund requests, number and dynamic of our daily and monthly active users, etc. Well, in hindsight – those things probably work well for more casual games, but the hardcore PC gaming community is much different and can be very vocal about what they feel. Even when the percentage of players with negative comments is small, as the community grows, even a small percentage can add up to be a very significant absolute number. And it’s not just a number – those are real people with real issues they are having with the game. OP Productions (publisher for War Z) and me personally have failed to address those issues effectively.

    Community management and moderation – the solution!
    We’re changing our community management procedures and rules right now. We’re going to reevaluate publishing and marketing team performance, and I will make sure that Hammerpoint Interactive developers will have a much stronger voice when it comes to community management and we won’t rely 100% on OP Productions to single handedly handle this. Lots of changes will be happening very fast in the weeks to come. One of the ideas that I proposed was to select 10 players from around the world who can represent the player community and invite them to our offices in Los Angeles, to meet the team, check out what we’re doing, and share with actual developers their concerns, wishes and thoughts on the game. We also will involve community, to a much higher degree, in the process of making our next map for the War Z (called “California”). We’ll be discussing many of the aspects of the map with you and asking for feedback.

    We’re revisiting our forum policies; we’re going to bring on an additional community management team, additional moderators and we’ll train them how to respond to things properly. There will still be restrictions on harassment, trash talk, etc. But we’ll make sure that every opinion is heard. At the same time, I must also be cautious: we cannot address all issues and there cannot be only one voice. Please accept that. With hundreds of thousands of players playing, talking, chatting, voicing their strong opinions, there will always be diverging opinions. And some issues that are minor ones are sometimes brought to light by very vocal channels. I would even say there is sometimes a beginning of controversy because the game is now so popular. So there is sometimes a distortion between the severity of the issue and the attention it gets. But we will clearly implement steps to better listen to the community.


    What is Foundation Release?
    The most asked question of the last week was “is this the final release?” My answer has always been that for an online game a “final” release means that the game is dead – so there’s really no such thing, you never stop developing, making changes to and adding new features to the game. This is how we came to call the current version of The War Z “Foundation Release.” We launched the Foundation Release on December 17, 2012 as our first-stage release that we use as a foundation to build upon. It does include the core features and a fully playable environment. This is our version 1.0, and of course we will continue to improve that version as time goes on. Did we rush to get it done? That is a tough question, but to answer honestly I think that we all pushed very hard to be first to market and in time for the holidays. Our entire team was working late, long hours to iron out issues and include as many features as possible. This is part of the reality of being a smaller, independent game developer. If we had a larger team and more funding we may have done things differently, but I’m not sure. I don’t think it was a mistake because our numbers have been strong since day one and, even with the recent negativity, our metrics are really solid and we’ve been continuing to grow. The negative opinions are always the most vocal, but most players are really enjoying the game and we’ve been attracting more and more daily active players every week. A lot of the gaming journalists that have been playing the game have also given us some great feedback. I realize that we will take a few hits from some of the traditional gaming press in terms of review scores, but I’m hoping that even they will consider that this game is a living project that will continue to evolve as time goes on. We are very proud of our Foundation Release, and we do stand behind it like we have stood behind any previous version.

    What’s on the Horizon?
    As for what will happen next with The War Z? We’re currently evaluating the relationship between Hammerpoint and OP Productions. I firmly believe that Hammerpoint should be playing a more prominent role in publishing/game operating process. We’re in a process of adding new key members to our team, bringing on guys who have much more experience operating and growing successful online games and I know this is going to make a huge difference in terms of development. We’ll be making some big decisions in terms of leadership for both companies and I will personally change how I handle many things. Above all we will continue to develop and make this game the best that it can be.

    I know that to some people my words won’t matter much. I understand that. I hope that will change as we move forward and deliver the features that our players have been waiting for. I can promise you that from now on things will be much more transparent, and we’ll provide better communication and engage our community to discuss upcoming features way before they appear in the game.

    I do believe that we aren’t even close to uncovering the true potential for The War Z, and I hope that in the coming year, we’ll be able to regain trust from people who were alienated by our actions and we’ll be able to move forward and grow the game together.

    Thank you for reading all this, thank you for supporting the game and thank you for helping us to change and realize what’s important as well as what is not.

    I hope you are all having a happy holiday and I wish you the best for the New Year!

    Sincerely,

    Sergey Titov
    Executive Producer, The War Z
     
  16. Deranger

    Deranger Getting Started

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    Let's hope they have turned the tide and won't flop the game.
     
  17. Mr. Brewski

    Mr. Brewski Active Member

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    Me too. It's a nice first step, but it would have been nicer if it hadn't been necessary in the first place. Still having fun though, slowly building up a decent stash of gear for my global inventory.
     
  18. Dragonhammer

    Dragonhammer Well-Known Member

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    He isn't sorry for what has happend he is only sorry that he got caught.
    After all, he made the decisions with a sane mind including that scamming money scheme ,what excuse does he have for that.
    He sat there behind his desk for months at a time making it all up and putting in motion and not even once has he thought that it was wrong?
    Was he under the influence of drugs and he didn't know what he was doing?
    Does he have a multiple personality disorder and another personality took over and did all this and now he wakes up and thinks what the hell has happend?
    Come on, how much more bullshit can you take.
     
    Last edited: Dec 29, 2012
  19. JMan

    JMan Guest

    It's kind of tough to even think Sergey is even telling the truth, when everything that comes out of his mouth are lies. He also blames almost everything on others, when he himself is to blame because he is the Producer of the game.
    It may or may not be a decent game(from what I read and see it's not) but the point is, is that Hammerpoint continues to lie and deceive it's customer base(or potential customer base) to get as much $$ as they can.
    I'm not saying it may not change, but from what is transpiring(and has transpired) since launch of the game, I highly doubt the attitude of the company will change.
    If I was anyone who was thinking of buying this game, I would steer clear for awhile and wait and see. At this point I don't see the game lasting much longer and it would be a waste of the $15. Also, I don't believe in throwing money at a company that is as deceitful as this.
    For those of you that aren't in the know about what has/is going on this site will shed some light on it. Steam forums is also another good place to look.
    I know this seems like a bit of a rant, but it's more to make sure people are aware and know what they're getting into before purchasing this game.
     
  20. Flintwick

    Flintwick Retired Captain

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