TERA - The MMO that makes WoW look like Runescape

Discussion in 'MMORPG Games: The Realms' started by Dermaziel, Feb 15, 2009.

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  1. Dermaziel

    Dermaziel Just Joined

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    TERA - (Korean Public Site)

    Bluehole Studio - (Developers Site - [has english])

    28 million US spent on Development, a FULL Movement based game,

    I'm waiting for this baby,
     
  2. Fate

    Fate Well-Known Member

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    Good to see ncsoft people in this team (the lineage 2 guys). The trailer looks amazing! The gamefight bit alone is making me anticipate this title.
     
    Last edited: Feb 16, 2009
  3. term

    term Getting Started

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    Actually, not so encouraging to see NCsoft involved given their financial troubles... I'm already worried they're going to push back Aion far enough that it will be outdated by release. See the below link

    Aion Releasedate: Q4 2009 - AionSource.com

    It shows that they have financial problems and pushed back a few releases...

    T
     
  4. Lichbane

    Lichbane Well-Known Member

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    The gameplay trailer I downloaded looked damned impressive ....

    .... but what's the content going to be like? I mean ...is the quests going to be like SRO where you had to "Kill 500 of critter X "only to be told afterward "Go kill another 1000"? I think it's been proven time and time again that gameplay is number one, content is number two and graphics is a poor third.
     
  5. Reoh

    Reoh Well-Known Member

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    Shiney, of an Asian mmorpg style avatars.
     
  6. Dragonwyst

    Dragonwyst Well-Known Member

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    hmm - virtually naked barbie dolls???
    I reserve judgement.
    Korean origin adjusted for Western market = buggy as hell and no support in my experience.
     
  7. zero

    zero Active Member

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    The combat does look good, much more fluid than your typical MMO.
     
  8. Reoh

    Reoh Well-Known Member

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    I want to see ragdoll physics in mmorpgs, works well in FPS'. Ever noticed how in mmorpgs when you get knocked back by explosions/abilities you do the same "Fall down" action, no matter which direction you're being knocked.
     
  9. Unshra

    Unshra Getting Started

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  10. Monty

    Monty Phoenix Staff Member Moderator

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    It looks great. I've signed up for the news letter too. :D
     
  11. Flintwick

    Flintwick Retired Captain

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    The problem with ragdoll physics in MMORPG's is the amount of data which needs to be sent back and forth for everyone to see the same thing.

    Mortal Online actually has ragdoll physics, but only for the dead/dying. They overcome the data transfer issue by doing all ragdoll rendering client side. This means everyone sees their own representation of what happens when a player/mob dies, but it is much more fluid/realistic. It works well as once something is dead, we dont really much care what it does, so tracking it isnt an issue ;)

    But yeah, more dynamic and fluid reactions rather than generic death X is certainly gonna make games more immersive :)

    Flint
     
  12. MaMo76

    MaMo76 Well-Known Member

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    Yeah I recon the actual responses IN the battle is cool..
    Like when you get hit hard you actually get pushed back and so forth.
    Rather than just both slashing at each other and seeing no response to the attacks.
    also actual response to your directional slash is more immersive, rather than a standard fall-down /knockdown/knock-back animation sort a thing.

    would like to see when your nearly dead a knockout rather from alive and kicking to instant death - obviously losing your head or stab in the heart that would be appropriate, but otherwise you would just exhaust and collapse. Then your team mate could rescue you wile your unconscious on the battle field sort a thing.

    Even if this won't be a succes it's bound that all mmo's following will incorporate the good parts of all these innovations from different mmo's coming out.
    Looking good for the future of gaming.:cool:
     
  13. Reoh

    Reoh Well-Known Member

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    Why would we all have to see the same thing? Just let the client side process that info like Mortal Online is there, that's exactly what I meant. Dont' need more bandwidth being hogged up to lag things hehehehe (if they want to enable it, or not for lower end systems). ;)
     
  14. brohawk

    brohawk Retired Captains

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    funny I didn't notice this thread earlier, probably the WOW thing made me pass it by but it does look really good. It looks like there is formation combat in that last sequence although it might be hirelings or conjured assistants. I will definitely give it a go.
     
  15. Drac

    Drac Squad Officer

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    Still not there yet IMO. Not for melee type combat. It needs to be tighter, and by that I mean like God of War or Marvel: Ultimate Alliance beat-em-up type stuff with combos and grabs and counters and so on.
     
    Last edited: Sep 24, 2009
  16. Valdur

    Valdur Well-Known Member

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    It does look impressive indeed but the one thing that makes me a bit worried is "Collision Detection".
     
  17. brohawk

    brohawk Retired Captains

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    personally I think collision detection is a good thing... but then I still play AoC
     
  18. Valdur

    Valdur Well-Known Member

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    I like it too when it's well implemented :) because I don't have fond memories of collision detection in WAR :(.
     
  19. Reoh

    Reoh Well-Known Member

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    I prefer collision detection.

    lets you be more strategic with stuff like blocking exits and ramps etc.
     
  20. Valdur

    Valdur Well-Known Member

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