One Man's opinion: Why Sony can not win the MMORPG war.

Discussion in 'MMORPG Games: The Realms' started by GnR, Nov 22, 2004.

  1. TGBO

    TGBO Getting Started

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    It's just as easy if not more so to go out and download a hack program. Even more people can do it then go out and buy a game card. Why? They don't need to be old enough to drive out or have to convince thier parents to do it for them. A quick google search will pull out plenty of character editors and more that are every bit as easy to use as a gameshark. Some of them even easier. The vast majority of cheaters that use some sort of hack have absolutely no idea how it works. One smart person figures out the code and how to fiddle it, makes a neat looking little software tool to do it, then puts it on the web where it spreads on it's own for free. Just like one smart person figures out the gameshark commands to use and then publishes them, either by web or by a book sold in stores. As a point of refference, I've found about half a dozen Diablo2 character editors in 10 minutes with google, that I would actually trust to download safely. It's not hard.

    So I'd say that arguement holds up entirely.

    And I do agree the devs have the capability to make good code. Devs tend to get fired if they don't ;) The big catch is in who calls the shots on what gets done when, and how much resources (people, money, whatever) each thing gets. No company is perfect, I just see SOE blundering a bit more then Blizzard. The get a new person in charge there that can make customers happier, then yeah, they could beat out WoW and everyone else. They certainly have the resources to back up whatever project they want. But as it stands now, I don't think they can take the lead. Do good, certainly, but not #1 on a per game basis. Per company they could hold on to #1 though I think if they work at it.
     
  2. Cerebrix

    Cerebrix Well-Known Member

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    hey everyone im still alive. being a former employee of sony online entertainment i thought i should ring in here.

    nice theory but its pretty off base. SOE is a division of sony pictures and has nothing to do w/ SCEA which does the playstation domestically.

    they can pretty much keep making crap for as long as they want since they dont have playstation money behind them, they have movie money behind them. im sure you know the differences between the two industries investment wise is night and friggin day. id venture to say soe could tank their next 20 games and people at soe probobly wouldnt even notice. i certainly dont think smed would lose any sleep over it anyway.

    just my 2 cents.

    -cerebrix
     
  3. popawheelie

    popawheelie Just Joined

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    They (EQ2) where never trying to win, well, not in the short term anyways. In the gaming industry there's whats called a "target PC". They build games to successfully work and perform well for these "target PC's" It's similar to web designers, they may build the web site to be view by the most popular resolution, anything over and beyond that will decrease the look of the site, but for the status quo of resolutions, it'll look the best. (it all depends on coding etc etc.)

    Sony with EQ2 have produced a game that has such a high level target PC, it automatically knocked them out of being no.1. Eq2 is for the older generations, those who can afford the rig to run it, and those that can understand the game. (although its not THAT complex) Why? i believe they saw the long gevity of the original and the age group of those playing EQ, and wanted to produce a game that would last 5 years plus.

    To quote a post i can't remeber where i saw.

    "EQ2 is a rich mans game, it won't run on a welfare rig"


    Blizzard on the otherhand went the opposite, (to their credit)
    Low poly, all the way. (low poly, basically means that theres a small amout of polygons which make up the graphics, ) There's an art to low poly, its harder to make objects look good, as theres alot of limitations. The target PC of WoW, isnt state of the art, It will most probably run on a MX440 and on a 56k modem.

    WoW was always going to be a popular game, Warcaft players are passionate, and blizzard is smart. They made an straight up and down rpg, witha good blizzard twist. There are people that find entertainment in working out problems, (anyone remeber rubix cube?) and there are people that find pleasure in the simplicity of playing ( point and shoot.). Theres nothing wrong with simplicity in a game, simplicity makes the game enjoyable (for some players) at a faster rate, but also can stunt the lifespan of the game. With time, simplicity and routine are fun killers.

    Off the topic but...

    Theres a formula for online gaming, its real easy, give them something to explore, socialise, give them the opportunity to be powerful (items,levels, etc), and give them means for them to show it. (PvP, tally boards of kills, braggin' rights, reputation)
    Theres a downside to online gaming that i can see, especially with younger players, (not all, but some) extreme selfishness and a top of the foodchain mentality. (beyond the default characteristic traits of a younger person)

    Online gaming will change and evolve, not just graphically but the mentallity, its a matter of time, the gaze of gaming companies is shifting towards the market of female players. That means a shift in thinking and gaming dynamics and fundamentals. There are alot of female players, but as a percentage, there could be alot more.

    Blizzard being a better place to work than Sony? and its effect on productivity and quality? dunno.. I know a guy who works for Sony Gaming in England, he loves it, big corporation and all.

    I may have leaped about in this post, if theres any questions as a result of my lack of explanation, post em. Gotta jet, im at work. :)

    My 2 copper.

    Heckler, the wiz with the biz.
     
  4. Karmajay

    Karmajay Retired Advisor

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    I'm going to have to disagree with the whole graphics knocking them out.

    With the options available all the graphics can be scaled down. It will run on a mid lvl machine, it just won't have all the bells and whistles.

    I personally played SWG for 6 months (my wife played even longer) on our older computer, where I had to turn EVERYTHING down to minimum just to get 5 fpsnear a city.

    The fun is in the game itself, and playing with friends.

    I honestly think that a large percentage of people will end up playing both games at some time. Honestly, if only one game was available, everybody would be playing it.

    Depending on the high lvl content, i can see people taking a break on one game and jumping to the other for a bit!
     
  5. Actursis

    Actursis Active Member

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    As an EQ convert I can't resist posting on this. I have played 3 MMOs (EQ, CoH, WoW) and 2 RTS (AoE, SC). I loved Diablo and still play SC regularly. Blizzard has consistently produced great games and the worst knock EQ2 players have on WoW is "its too cartoony".

    If you read Allakhazam's you will see many comparisons of EQ2 = New Coke. SoE knew they would cannibalize EQ, but overestimated the desire of people wanting to spend endless hours figuring things out vs killing stuff. Good content, action and playability will win out in the end so I proclaim Blizzard the new champ. I have logged in to EQ twice since I got WoW and mostly just to see what I could sell stuff for on my Bazaar mule.

    Hackers do it more for ego than profit so Blizzard may have decided to say "we will not tolerate this" in big bold type in part because of the b.net issues and possibly to incent ppl to try so they can close any remaining holes.

    Love WoW, happy in TOG, life is good.
     
  6. BlueMonday

    BlueMonday Active Member

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    Just a quick opinion post from me based on nothing other than my own feelings and thoughts.

    I have played both games, and I have a 4 year history of playing EQLive.

    I beta tested Eq2 and WoW.

    I have to agree with the initial poster in some ways - to me, EQ2 is bland and lifeless. It doesn't feel rich nor have any true sense of character. To me, it feels like nothing more than a giant marketing exercise these days - a far cry from the original. Not to say that it doesn't have its fine points as well, but at this stage, I do believe Blizzard has created a far more charismatic and appealing world. I think eq2 will lose subscibers over time.
     
  7. Actursis

    Actursis Active Member

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    I missed reading Popawheelies post when I made my first one in this thread and have to agree with a lot of what is said there. I have an RL friend whom started playing EQ1 2yrs ago at the same time I did. He presently has accts in EQ1/2 and WoW but says WoW just doesn't 'grab' him. Any company worth its salt has to know the demographics if it expects to succeed, and you can't please everybody so the ability to strike a good balance is key. It is very likely that they counted on the patronage of ppl who played the Warcraft series and Diablo 1-2 to some degree and I think by all accounts WoW has exceeded expectations of game sales and concurrent accounts, so what is IT that has generated such success. IMHO the answer is the total package.

    The game runs well on systems that are not on the bleeding edge, the graphics are good and frame rates of 10 or better still provides decent playability. The interface is easy to use and action is never too far away plus sharing quests and multiple quests per instance makes pickup groups easier albeit fleeting. The transportation system is certainly decent even if it is not quite as convenient as PoK in EQ1 (4th or 5th expansion). You don't need a great deal of strategy to beat even-level or even +2 level MObs whereas in EQ1 taking on an even con after about lvl 35 was often a 50/50 proposition unless you had help or good strat + macros. Also with the launch being so close to that of EQ2, it gave an opportunity for the large EQ1 customer base to try the game tried out and compare before ppl got too committed to EQ2.

    Personally I like the social aspect of the game just as much as killing stuff and completing quests. I think SoE missed the mark by making the h/w requirements out of reach for the larger market and by overweighting the expectation that players would derive enjoyment from figuring out quests. While the hardcore guys do this, it can be overwhelming for the more casual gamer.
     

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