Discussion in 'Battlefield (Public)' started by Ned, Jul 10, 2011.
At this stage no mod tools for PC..
Ouch! Quite an insult to the modding community in my opinion.
I stopped buying COD games when they did that.
I have a suspicion that it has very little to do with the "Frostbite 2.0" game engine for the main reason they're not releasing Mod Tools. I think its because EA wants to maintain exclusive control on content and be able to offer DLC as a substitute for a community of modders.
I wrote a blog post on this topic last year in June titled "Will DLC Spell The End For The Modder Community". Which is my take on the reasoning as i briefly explained above.
PS: Did you guys notice that the DICE rep Patric changed his necklace during the interview. In the beginning it was a bullet on a necklace and later on it was switched to a set of dog tags.
DLC would be the reason...... why let people make free maps to play when you can charge them for it
it's shit tho, yes. The community owes much to mods - TF for example, which was awesome, and was unfortunately followed by TF2
On the other hand i remember operation flashpoints, later in its life it was praticly impossible to join a server because almost everybody was running their own mods with changed weapon stats and characteristics because they all knew best how the game should be played.
I think this is the main reason why there will be no mod tools.
I think custom map/mod tools enable most games to have a significantly longer shelf life.
That's not conducive to reselling you the latest dlc / new edition of the game next year.
The story of Natural Selection is the complete opposite of this sad progression in games. Built as a mod originally for Half Life 1 it forged itself community support and love.
Today, Unknown Worlds, the incorporation of the modding team that brought this groundbreaking mod build Natural Selection 2. The game is almost entirely funded by pre-orders from the same community that they nurtured with their painstaking work on the original mod, which was possible due to the open mindedness of the leadership of Valve.
From the outset, Natural Selection 2 has come with a map editor and full modding capabilities. Clearly a reflection of the group giving back equally where they were given their opportunity to demonstrate their imagination, skill and dedication previously.
The big companies squeeze out their content, late and uninspired in some cases. Black ops, promised with Modding tools and coming up 12months since release and none to be seen... Actually they have released something finally.. Treyarch Quietly Launches Black Ops Mod Tools | GameFront quietly...
I think it is somewhat insulting to the modding community when they say that it would be too difficult for modders to create mods with FrostBite 2. More likely they do not want to release their internal tools to the public, keeping it closed and controlled. They do not want to be copied perhaps and maintain their advantages in regard to technology.
Of course there is also the short sighted assumption that mod tools would stop people from buying DLC.. Has that ever been proven? Does not the forging of the community support grow your player base and future sales? In the case of Natural Selection, yes....
The other side of the coin is that this is a new engine and I believe there's also a game or two coming out using this engine already. Driver: San Francisco comes to mind. Perhaps the engine is so versatile that it'll render the sale of the engine by the developer almost moot...?
Official mod tools isn't the be all, end all. A lot of mods that have come out for games have done so without tools or SDK's. I'm sure the relevant people will take a good look at it after release and we'll have a better idea how moddable it'll be.
This may interest some. A brief explanation from Mikael Kalms of DICE:
So how about modtools? - Electronic Arts UK Community
It relates to BC2 and the Frostbite 1.5 engine, but they do refer to BF3 and the FB2.0 engine. Bear in mind that this was posted back in Sept last year.
yeah, makes sense tho, with all the game designers licensing their own tools. What would it cost them to make those tools public? Interesting way to look at it.
Interesting read Maddog. From that I'm thinking two things. They possibly didn't do the best job designing the tools if they're that much of a PITA. Secondly, would they make $1-3million more profit if the people who don't buy this game would have because of mod/map tools. I'm thinking yes.