Naval Action (world of tanks on water/age of sail)

Discussion in 'Shooter Games: The Range' started by Destraex, Sep 18, 2014.

  1. Destraex

    Destraex Getting Started

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    Is anybody thinking of getting this one. noticed pre-orders just went up.
    In the game you a little like MWO take your customised ship into an arena style game or later
    an open world. Sailing is interesting as it provides a few different elements that are not in normal shooters. Such as crew management and ship roll, weather, wind and sail plans etc

    I am a BETA tester for this game by the way. So full disclosure.
    I am a big fan of the age of sail. Loved seeing hornblower and master and commander.

    P.S. I notice TOG have started playing MWO again. Good to see you guys online.

    EDIT:
    http://www.navalaction.com/#ageofsail
     
    Last edited: Sep 18, 2014
  2. Ace Rimsey

    Ace Rimsey Company Commander

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    Pirates of the Burning Sea versus Naval Action - Age of Sail MMORPG experiences

    I am one of the Company Commander's of TOG's World of Tanks Division Asia Server, so I am in a position to comment on "World of Tanks"-like multiplayer game experiences.

    I am also a big fan of the Age of Sail/Napoleonic Wars Era having read all the stories as well as watched the television/movie versions of Horatio Hornblower, "Lucky Jack" Aubrey and Horatio Nelson & the "Sharpe" Series.

    I am currently rereading the classic Time-Life book
    359.0094109034 - Seafarers - Fighting Sail by A.B.C. Whipple [Time-Life]

    So I am in the mood to find a new multiplayer experience celebrating this era of history.

    After visiting the website link, the main point of difference Naval Action offers compared to Pirates of the Burning Sea is the open world map with no historical towns and the use of signature ships of the era such as the HMS Surprise and the USS Constitution.

    Naval Action will cost US$39-99 for a player pack with one "Yacht" starter ship worth US$20-00 with Beta Access by the end of 2014.

    However, I think TOG's Pirates of the Burning Sea division in the TOG MMORPG Divisions section of this website, is providing our members with access to a "Age of Sail" MMORPG online experience with a Free to Play game.

    Although it is an old game, it has a small but loyal band of players who continue to be active in the game.

    Check out the review on MMOPlay from Youtube
    Pirates Of The Burning Sea Gameplay - YouTube

    Pirates of the Burning Sea offers solo and group players on a virtual open sea map of the caribbean.
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    Sea battles are instanced with player controlled ships from a tiny sloop (Level 1) to a First Rate Ship of the line (Level 50), fighting NPCs and other players in small frigate skirmishes to mighty port battles.

    Players can form small groups of six players to complete the solo and group missions combining third person perspective ship battles on the sea with sword fighting boarding actions on enemy ships and ports.

    There is a global campaign lasting 2 months for one of the four player factions (British, French, Spanish, Pirate) to capture sufficient Ports to achieve dominance of the map.

    There is a well developed ship building economy which requires trading and production of resources (timber, iron, bronze) to develop the top end player ships.

    For example, TOG has a well developed ship building supply chain which has enabled us to build for six players, the 'Terror' Pirate "Second Rate Ship of the Line" which sell for 28million doubloons (the ingame currency).

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    'Terror' Pirate Second Rate A Level 50, 102-gun Colossal Ship of the Line
    Historical rating: 92-gun Second Rate

    'Terror' Pirate Second Rate - POTBS, Pirates of the Burning Sea Wiki

    You must be a Buccaneer or a Cutthroat

    These are the two different character classes available to Pirate Faction players.

    This is the Pirate variant of the 'Formidable' Second Rate Ship of the Line available to the National Player factions.

    Pirate variants tend to trade armour for enhanced firepower.

    I personally like to use the heated shot cannon mod which has a 5% chance of setting the enemy ship on fire and a 1% chance of doing the same to your own ship!

    We are a Pirate Society on the Antigua (US Prime time) Server called Tankard of Grog (TOG).

    We are less active on the Roberts (European Prime time) server with a dormant french faction society.

    We are happy to help new players level up to the maximum level of 50 with free ships and supplies.

    So if your interested in "Age of Sail" games but don't want to shell out on an incomplete game, try out PotBS.

    Register for a free account at:
    https://account.portalusgames.com/register

    Download the client and then

    Sign up to our TOG ingame society as a new TOG Pirate! on the Antigua Server
    http://www.theoldergamers.com/forum...972-join-new-player-signup-4.html#post3992718
     
    Last edited: Sep 19, 2014
  3. Destraex

    Destraex Getting Started

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    Wow nice reply. I know from the people I speak to in testing that entire clans from POTBS will be switching to Naval Action when it comes out.

    Naval Action will be a lot more historical and I do not think will be about economy as much, but don't quote me as I do not know much about the open world yet. To be honest from what I hear POTBS is fairly well pay to win. But I am no expert in this area. I do know though that no captain in his right mind would use heated shot in a real ship. Only land based fortifications used that to fire at ships from shore iirc. Other things that amaze me is that pirates use massive ships of the line in POTSB that you mention. Not even large pirate nations like the Barbary pirates used ships so large.

    I must go look at some POTSB videos as I have never played it.
     
    Last edited: Sep 21, 2014
  4. Destraex

    Destraex Getting Started

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    I have just pre-ordered this. But I am a tester as well.
    The game is all about you taking your own sailing ship that you have configured into an arena style match with other people in a similar way to Mechwarrior Online. You configure your ship and then drop into a map.

    They are also doing an open world where you can sail around capturing prizes and playing for a faction.

    I guess the difference here is that they are pretty well historically focused. The ships are authentic and a lot of attention is being paid to the way the ships sail and respond. It is still a game though and it is not a simulator.
    But the basics are certainly there. You can be taken aback if your do not tack properly for instance.
    Some of the ships include the Surprise (master and commander) and the HMS victory. The Santisima Trinidad (largest first rate ever built iirc, a 4 decker) is also planned.

    I for one am just happy the game even exists. I love the age of sail. Being hornblower or jack Aubery from master and commander with my own command is something to behold.

    Naval Action


    Screenshots below are from ME playing the alpha/beta. The interface especially is not finished.
    Still gives you a good idea of what is going on though. For instance you can disable individual decks to stop them from firing and tell the crew what you want prioritized.
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  5. Destraex

    Destraex Getting Started

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    A few more for you from my testing.

    In one you can see I have lost a mast and have attempted to stop and rake the enemy before he passes at close range and rakes me. He waited and my poor gunnery skill ensured his waiting paid off at close range. You can see the red of my left broadside reloading. I would set my crew to gunnery but they needed to prioritize survival (pumping, plugging leaks etc)

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    The two screenshots below are the kind of views that you command from for the battle. You are at deck level. The view lowers to the side you decide to aim from and you take ranging shots and fire broadsides (or individual decks if you want) from there. The longer you are in this gunnery view the more narrow the grouping cone gets. You can also lay the guns right or left slightly for a better shot. Up and down of course to guage the range.
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  6. Destraex

    Destraex Getting Started

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    The thing I really love about this game is that you really do feel like you are riding a sailing ship. Those who have sailed will know what I mean. It really does capture the power of the wind.

    Ok in an attempt to explain the firing sequence as it stands now. (subject to change)

    You select the shot you want. This is done for each side of the vessel.
    The crew load the shot and time to do this is indicated by a red circle slowly filling until it becomes green
    If you have fired one deck at a time or one deck not all decks will be ready at once but can be fired as they become ready
    Alternatively wait for all decks to report loaded and ready to fire (green circles complete).
    Now you are rady to fire.

    Move the mouse to the side you wish to fire from so that you are looking out that side of the ship. Right click to get down flush with the top deck to lay the guns.

    A firing cone will appear. The longer you hold this the narrower the cone becomes. This shows where your shot will hit.
    Move the mouse from left to right to utilise the limited cannon traverse (only a few degrees usually) for a better shot.

    Move the mouse up and down using the red dash as reference until you think you have the range.
    Factor in roll and wait for your roll to come about .

    Press space for a single shot for ranging. Do this as many times as needed.

    Press left mouse button to unleash the full broadside. You may not be able to see through the smoke for a period of time.
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    In this screenshot you can see the white lines on the water where the shot would land should I fire (shot grouping). I am looking as far left as I can to try to bring the enemy to bear. If you look closely you can see the red dash that acts as a firing reticle. This is moved up and down to indicate cannon elevation. This is where the real skill lies.
    Notice also that all reload circles (one that indicates there is only one deck) are green and ready to fire. Loaded with Ball.

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    The grouping strip can be seen in the water here. If I should fire all shot will fire within this area and not to the left or right. My cannon on both sides however are indicated as reloading by the red incomplete circle. Loading with ball.
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    Aiming to the far right.
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    This little cutter is a bit of a hand full at full speed. Gun elevation because of lee on one side hits the water not far away!!!
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  7. Destraex

    Destraex Getting Started

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    Wow the signature I had for cliffs of dover for the last year or more just decided it was too big. Will have to remove that.
     
  8. Destraex

    Destraex Getting Started

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    Just had a quick look at POTBS. Seems ok but I am more into history and aiming the guns myself rather than pirates with anime costumes. Naval Action is much closer to empire total war than POTBS I think.

    There is no swashbuckling element to naval action though as far as I know.

    Also POTBS is not strctly free to play is it? You do have options to pay.

    In any case it is rare to have a good age of sail game and I think Naval Action is rather unique in comparison to anything out there at all. I don't think there has been a game which forces you into first person to shoot thereby making the game much more playable in first person.

    I just took a look at a video of POTBS naval gameplay and it seems very fast and very thrird person. Along with that very MMO in its stats style play. Not into that at all really.
     
    Last edited: Sep 21, 2014
  9. Destraex

    Destraex Getting Started

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    this is what the devs had to say about single player when I asked:

    "PVE is going to be in game - you will be able to sink AI ships with friends.
    But i promise pvp will be more fun. We plan to make it a lot less hostile than POTBS or EVE."
     
  10. Ace Rimsey

    Ace Rimsey Company Commander

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    Like all game genres, you get societies switching from one game to another due to different emphasis on different game design decisions.

    eg.
    World of Tanks vs War Thunder Ground Forces.
    World of Warcraft vs. Guild Wars 2.
    EVE Online vs. Star Citizen.

    etc.

    This is no different.

    Letting everyone sail a HMS Surprise or a USS Constitution strikes me as not being that historically accurate. There just weren't that many of those types of frigates to be handed out to privateers (which is effectively what the player is given he/she isn't part of the formal navy and hence not forced to perform blockade duty, but can free roam to fight enemies of the King!)

    I prefer the Star Trek Online alternative where I got to sail William Shatner/Jame's T Kirk's original Star Trek Constitition Class "Enterprise" Cruiser in the 1960s became downgraded to a scout ship level ship in the current persistent universe which post dates Star Trek The Next Generation in Timeline

    Pirates of the Burning sea ships are based on historical ships of the time. Not just "Movie Ships".

    Naval Action's main "Non-Historical" aspect is the generic open world nature will mean you can't sail to Fiji. You will sail to an unmarked island with a randomly generated name.

    It can be pay to win if you have more money than sense!

    People who really wanted a Terror paid real money to swap for ingame currency of 28Million dbs which is hundreds of dollars in real money.

    Their money goes to rewarding real players who had to play the game the way it's meant to be played to build the Terror ship deed on offer for sale to the "Pay to Winner".

    So it's the built in game mechanic that rewards the skilled player by transferring value from the unskilled rich fool!

    It's no different to the US$20 premium ship Naval action is throwing in for the starter membership.

    You can also buy good premium ships with real dollars. But the top ships MUST be made by real players and bought using ingame currency.

    All our six Terrors were made the old fashion way of harvesting raw materials and hauling them to trading ports and buying ship wright materials when they are cheap and selling them when they are dear.

    I didn't have to pay a single real cent to get my two Terror deeds. Indeed, I think it cost me the equivalent of 10 Million doubloons in game currency as I found and traded and harvested all the elements I needed to make two of them.

    We have well established ship building economy so that we can easily help you level up to 50 with free ships and support and you can earn your own top tier ship the proper way.

    So sign up to our society and we can help you not "pay to win!" which is the excuse used by lazy gamers not to even play properly.

    Even if you did pay to win by buying a Terror using real dollars. It only has two durability points. So if you bought your way to the best ship in the game. Your lack of game experience by not actually playing means you will burn off your money when it gets sunk due to lack of skill.

    You are misinterpreting my throw away comment.

    I use heated shot in my Terror which is intended primarily as a PvE combat vessel, mainly due to it's high cost to buy, hence less likely to be risked in a port battle where cheaper vessels are used.

    Heated shot mod is very rare PvE specific weapon mod equivalent to the a 5% cannon damage mod with the bonus chance to set either the enemy ship or yourself on fire. Few captains would be interested in purchasing and installing this Mod, and would never be used on a PvP orientated ship.

    We are not talking about a lot of damage either way, say a few points off internal structure in both situations.

    But it's fun to see the flame icon on enemy ships and I laugh off the trivial loss of a few internal structure points off 3000 internal structure. I can pop a structure healing buff to compensate if needed where as an AI ship won't.

    To avoid "Pay to Win", I had to Grind PvE enemy fleets to gain doubloons and ship building materials and outfittings to fund the production of my Terror which is the Pirate variant of Formidable 2nd Rate Ship of the Line.

    In PvP, I would be rigging a Hercules frigate for port battles and open sea skirmish and would not be outfitting an "heated shot mod" PvE mod which is intended for use against enemy NPCs for harvesting doubloons and materials for building and outfitting player built ships.

    The sacrifice of historical accuracy was done to redress the game play imbalance where a National side fielding Ships of the Line were certain to defeat an equivalent number of Pirates in only frigates.

    In the original design, the global conquest Realm versus Realm (RvR) was the three national player factions (British, French, Spanish) to win control of the carribean by controlling as many enemy ports by the end of the two month round.

    Ports seized by National factions are held until the end of the round.

    Ports seized from or by pirates were returned to their respective owners after 3 days. Hence Pirates could never win by conquest alone only by battles.

    Pirate player factions role was a spoiling one by helping the other National player factions slow the leading faction's capture of more National faction ports by attacking the leader's control of enemy ports and releasing them back to their original owners.

    Later as the server population declined, it often came down to one dominant National faction versus the Player Pirate faction.

    So in port battles where the nationals all had ship of the lines of the line and pirates only had frigates, the battle was lost before it even started.

    To redress this problem, PotBS introduced Pirate variants of the National ships of the line to make the port battles a more even contest.

    Even so, only National Player factions with Navy career class characters can sail 1st Rate Ship of the line in the game.

    Please do so and if you do sign up, join us ingame before you prejudge a game merely on a few videos.
     
    Last edited: Sep 26, 2014
  11. Ace Rimsey

    Ace Rimsey Company Commander

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    Do not prejudge the game based on the levelling up aspect of the new player learning the ropes of how to play the game, such as basic pistol and sword skills in third person combat mode (though you can zoom down to first person view if you like).

    As I mention above, the end game is about Port battles between players on land and sea. Everything else is to prepare the players to obtain the right ship and right equipment to perform well in a cooperative "World of Tanks" Clan Wars style battle set in the Age of Sail.

    Handling a basic sailing sloop to understand the impact of the wind and the best point of sail for your particular vessel. Loading the appropriate type of shot depending upon your intent (ie. Chain shot for sail damage, cannister to take out crew, etc.).

    The "anime" costumes is more a fact that you can randomly assign various combinations of garments and player adornments (eg. Scars, eye patches, etc).

    You can make a far more conservative looking character if you prefer without restricting other player's abilities to be creative in customising the look of their ingame avatar.

    Think back to the Movie Master & Commander where "Lucky Jack" Aubrey's victory over the larger French ship was achieved by a boarding action.

    It's one of the joys of PotBS to have a the main player fleets ships of the lines facing off at sea, while a fast frigate squadron lands at the dock to engage with the local defenders with pistol and sword and disable the guns at the local forts which can fire on the player ships in the battle.

    Like the movie, in PotBS if your skilled enough, you can board an enemy first rate in your frigate and defeat the crew in a boarding action to seize a much larger ship!

    Without the threat of a boarding action, Naval Action players can ignore the threat posed by smaller frigates.

    In PotBS, a well handled Pirate frigate can maneuver into position to disable the sails of a first rate and then board and take her. Hence addressing your concern over "pay to win". No ship is invincible even a first rate. Especially in a contest between an experienced player and a moneyed noob player.

    Paying to buy the best ship doesn't make you invincible. A dismasted First Rate Ship of the line can be easily captured by the skilled Pirate in a boarding action.

    Sign up to a free account and join us in Tankard of Grog (TOG) on the Antigua server and we will teach you how NOT to be a "Pay to Win Noob".

    Micromanaging your gun crews is fine if you are only sticking to small boat actions.

    However, in a major sea battle, a Captain is responsible for ensuring his ship and crew stay with the squadron and maintains his position in the line of battle rather than worry about aiming every individual gun on your four gun decks on your ship of the line.

    The MMO aspect is to help you develop your character to the Level 50 Cap and outfit a ship to fight the end game Global Conquest option to capture and hold enemy ports.

    Once you have reached the level cap it's all about cooperative player battles for control of the ports in the virtual caribbean.

    In your original post, you mention "World of Tanks"-like as an analogy for Naval Action.

    The potential may be there in Naval Action, but it exists now in PotBS as the end game for fully leveled up Level 50 players in Player built ships of the line and heavy frigates in 24 vs 24 player Port Battles.

    Full Scale fleet actions in PotBS is very much like Tier 10 Clan battles between 15 players aside on specific maps.

    To get a flavour of what I mean, please search on Youtube for some Port Battle replays such as

    Pirates of the Burning Sea - Santiago Port Battle 05/05/10 Part 1 HD

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    http://www.youtube.com/watch?v=YYodHfghc7g
     
    Last edited: Sep 26, 2014
  12. Ace Rimsey

    Ace Rimsey Company Commander

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    As a midshipman, it can be fun to lead a Gun crew and order your men to adjust the cannon traverse using the gun tackle, but ultimately you are captain of a ship.

    On a sloop, you don't have the midshipmen to direct your gun crews, but on a ship of the line, your job is NOT to micromanage the aiming of all your gun crews on a 100 Gun Ship of the Line with 3 or 4 Gun Decks!

    However, on the occasions I want to relax with a bit of first person gunnery practice, I load up Sid Meier's Pirates on my Nintendo Wii and attack and capture a town. It's Arcady but Fun!!

    Sid Meier's Pirates for Wii - Attacking a Town

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    http://www.youtube.com/watch?v=zVs7wpvl16g

    Please look at the PotBS Port Battle replays on Youtube. I think it's more exciting than the Empire Total War Naval Battles.

    Every ship in the battle is controlled by a real player and you are communicating as a team via Teamspeak just as we do for World of Tanks Clan Battles.

    The enemy are human and unpredictable, so it's a true test of cooperative PvP on the scale of a World of Tanks Tier 10 Clan Battle
     
    Last edited: Sep 26, 2014
  13. Destraex

    Destraex Getting Started

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    A few more pics from the new build....
    I was just mucking around VS the AI to see what the new build was like.

    I should also mention that you will notice in the lower right it says skipper is auto. That means all sails turn on their own and the AI does a few standard rigging changes when I change sail from stop, half, battle or full. If I want to take control myself it means I can control the turning of each of the three masts individually.... so I could have the fore mast turned right and the mizzen turned left or whatever I want really.

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  14. Destraex

    Destraex Getting Started

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    Oh my Rimsey. Will have to read your piece in detail and respond soon.... a heck of a reply.
     
  15. Destraex

    Destraex Getting Started

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    Well there are 70 people and 18 battles on atm. Pre-Order customer feedback seems to be good.


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  16. Destraex

    Destraex Getting Started

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    Naval action has come a long way. It's on sale again and due for early access in january.
    Open world is in and it's a lot of fun and very relaxing to play.
     
  17. the_hobbit

    the_hobbit Just Joined

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    I played the closed alpha.
    It's good game, more so if you are in a guild.
    pve and pvp happen at the same time, no protection area, except of friendly national fleet if they are near you.
    I recommand it, but there is still work.
     

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