Naval Action - Age Of Sail - Fps - Open World And Customisation gets a new damage mod

Discussion in 'Shooter Games: The Range' started by Destraex, Dec 28, 2014.

  1. Destraex

    Destraex Getting Started

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    From a dev post in the forums.... consider that every ball is tracked when fired when reading the below;

    Ballistics and Damage model 4.0
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    To make the gameplay feel real and provide more tactical depth: we will be gradually moving to the final damage model, which has passed several iterations before. To find out how previous systems worked please refer to the Damage 2.0 and Damage 3.0 posts on forums. The new system is in development. Testing of this new model will start by spring of 2015 or earlier.

    Key new features

    Penetration classes
    Penetration exists now, but needs to be expanded for faster development and additions of new features. It also needs to be improved to allow for more customization of ships and weaponry. Cannons and ships will have a penetration class that will determine the ability to go through the armor. We believe that will provide more tactical diversity to combat. Ship armor will not be unified any longer. There will be weak spots to be exploited. Heavy planking at the waterline will make ship of the line more effective against lower level ships.

    Angles and ricochets
    Hitting a ship at narrow angle will ricochet from the ship hull. Longer guns with higher cannonball velocity will have better chances to penetrate at angles. This will make positioning very important. This feature is completely new and gameplay might change significantly and will require testing.

    Exact colliders and positioning of internal modules
    We are moving to the exact collision models that fully represent the shape of the hull. Same will be done with important internal modules. To blow up a bow magazine or break a frontal pump you will need to shoot at the front part of the ship.

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    Pass through shots
    Gun ports will be implemented in the damage collider models. If the cannon ball does not hit anything it will pass through the ship and could hit the next target
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    Crew damage
    Crew damage will also change significantly as crew will no longer be a unified mass of people. Crew will be located deck-by-deck creating the situations where you destroyed everyone on the top deck leaving intact gun crews on the gundeck. This system also will allow for potential expansions of detailed crew management if the need arise.

    Ballistics changes
    We were very unsatisfied with the ballistics of carronades and frog like double shot and have reworked the formulas to allow better customization of cannons and fast additions of new features. Reload penalties will be added to certain types of shot. New system could also allow for types of powder charge type weight if this feature is be needed. Gun sights experiments will continue and we will test a couple of implementations of the sights next year.

    Carronades will receive long overdue love and will be a formidable close range choice of weaponry.
    [​IMG]


    Feel free to provide suggestions, feedback, and improvement ideas.
     
  2. Destraex

    Destraex Getting Started

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    This was supposed to go in POTBS forums sorry.
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  3. Destraex

    Destraex Getting Started

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    Player selected ship 2015 - Shipyard - Game-Labs Forum

    Lets have some fun.

    It is our yearly tradition to try to give our customers what they want, at least once a year.
    http://forum.game-la...ip-winter-2014/
    Last year you have chosen HMS Ontario as first choice, Santisima Trinidad as second and wild card was chosen by us (Ingermanland). We hope you like Ontario and Santisima.

    Lets do the same this year.
    pick the ships
    vote
    make
    deliver

    1600-1830 hard limit
    1690-1790 preferred


    format
    name
    specs
    drawing
    link to tech drawings
    but discussions are also welcome

    as a result we will pick 3 vessels
    2 player selected
    1 wild card
     
  4. Destraex

    Destraex Getting Started

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    What I am finding though with my research is that since 1715 or so nobody really was able to challenge the sea supremacy of the British. But I guess battles like the Nile and Trafalgar reversed would have made a huge difference. The Nile especially was by no means something that could not have gone wrong.

    My biggest challenge thus far is finding reading material from the French or Spanish perspective.

    P.S. You have probably figured out by now that disney pirates is not my thing which is why this is the first ship game of this type I am participating in.
     
  5. Destraex

    Destraex Getting Started

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    A quick update on naval action:

    Well they got their paypal account unfrozen after a massive community effort to tell Paypal that a couple of people with cold feet does not = a reason to freeze an account based on the grounds that somebody complained the game would not be delivered.
    What this actually was was somebody not reading the forums and waiting a week for the steam key. Part of the cause was also the devs not having a mechanism sending a confirmation email saying the player has paid immediately after payment. First sign you know your payment is accepted is the key a week later. So they kind of dug themselves a hole with that behavior. However what is really ironic was the amount of players waiting to buy the game. As soon as paypal was back they ran out of steam keys!!!! It got sold out.
    So they have to buy a new batch of steam keys and many people now don't get a key until next week.

    Cannot wait until its on steam proper.... the demand is too great now for the game developers to manage their own sales in this pre pre alpha testing phase. There can be over 300 people online testing at a time now.

    Development plans Winter - Spring 2015
    Hello Captains.

    Here are our development plans for this winter and spring: Jan-May 2015.

    1. New ship models
    The following list of vessels will be delivered for testing by the end of Spring. Some ships might get delayed by storms.
    Mercury brig
    La belle poule
    Ingermanland
    La Renomme
    Privateer Schooner (based on Lynx - with more guns)
    Brig Navy Edition (based on Brig - with more guns)
    HMS Pickle
    28 gun light frigate
    Gunboat
    2. Open world distance and speeds testing

    3. Ship customization
    Ship parameters randomization
    Simple ship upgrades
    Simple loot
    Simple crafting
    4. Gameplay
    Updated damage model 4.0
    Improved sailing of for-and-aft rigs
    Better turning and rudder mechanics
    Commander tablet
    New game types: Operations gameplay – 24 hours large battle map with respawns, and shore defences
    5. Other improvements
    Improved chat
    Manual
    Soft launch of early access on steam
    With your pre-orders we are moving significantly faster. Thank you for the continued support and feedback you are providing us with.
    Special thanks to all community correspondents, streamers and youtube content makers, who are making awesome videos about our game.
     

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