Unfortunately I'll be one of the late adopters with this one. As good as it looks (and it really does) I just don't have a lot of faith that the end product will deliver the game I want. The few MOH titles I've played in the past have entertained me, but left me wanting a whole lot more. It's an interesting approach trying the two different engines, and again I don't have a lot of confidence they'll get both single and multi-player right - however... this could be the answer we've been looking for for a long time. If an engine works particularly well in single player - it doesn't mean it'll be right for multi-play. The network coding, the number of static objects creating load... there's all sort of potentially good reasons for trying something like this... Lets see if it booms or busts.