In-Development Indie MMORPGs

Discussion in 'MMORPG Games: The Realms' started by francisbaud, Mar 5, 2021.

  1. francisbaud

    francisbaud Just Joined

    Oct 9, 2016
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    As the title says, here's a list of MMOs from independent studios that are still in development. They are at different phases of development, ranging from Pre-Alpha to Beta, and their funding differs greatly: from a few millions to nearly $350M. The 11 following MMOs are those I find most promising and which show constant progresses.

    Dual Universe [Beta]
    Setting: Science-Fiction || Focus: PvP || Budget: ~$25M* || Engine: Unigine 2
    • Single shard persistent universe shared by all the players
    • Voxel-based universe: player-made cities, stations and warships
    • Space warfare: pirate ships, coordinated attacks, skirmishes
    • Player-controlled global economy: mine, craft, build, optimize, barter and trade

    Crowfall [Beta]
    Setting: Medieval Fantasy || Focus: PvP || Budget: $38M || Engine: Unity 5
    • Spiritual successor to Shadowbane
    • Player-created worlds with parcels of terrain and pre-fab building pieces
    • GvG/RvR campaigns that guilds or factions can win
    • Deep crafting system inspired by Star Wars: Galaxies

    Camelot Unchained [Beta]
    Setting: Medieval Fantasy || Focus: RvR || Budget: ~$20M || Engine: Unchained
    • Spiritual successor to Dark Age of Camelot
    • Large-scale RvR battles and sieges with more than a thousand players
    • Open world with islands that players can move to strategically reshape the world
    • Block-by-block construction with server-side stability and destruction

    Gloria Victis [Beta]
    Setting: Medieval Realistic || Focus: PvP || Budget: ~$4M* || Engine: Unity 5
    • Skill-based combat mechanics à la Mount and Blade
    • Class-less system with diversified equipment
    • Open world with housing, territory control and sieges
    • Complex crafting system: leatherworking, armorsmithing, weapon forging

    Pantheon: Rise of the Fallen [Pre-Alpha]
    Setting: Medieval Fantasy || Focus: PvE || Budget: $? || Engine: Unity 5
    • Spiritual successor to EverQuest
    • Deeply social: dungeons require teamwork and group strategy
    • Thrilling climbing system
    • Perception system: the world reveals its secrets through the environment

    Ashes of Creation [Alpha]
    Setting: Medieval Fantasy || Focus: PvP || Budget: ~$30M* || Engine: Unreal 4
    • Nodes system: player participation influences the type of content in the surrounding areas
    • Open world housing: players have the ability to survey and develop land anywhere in the world
    • Castle sieges with hundreds of players with many moving parts
    • Harsh, unforgiving and stunning environment

    Star Citizen [Alpha]
    Setting: Science-Fiction || Focus: PvP || Budget: $348M || Engine: Lumberyard
    • Spiritual successor to Freelancer
    • Procedurally generated and handcrafted stunning worlds
    • Open world PvP with high speed dog fights with multi-crew ships or intense FPS warfare
    • Exploration: hidden outpost, abandoned ships and beautiful sunsets

    Project Gorgon [Beta]
    Setting: Medieval Fantasy || Focus: PvE || Budget: +$1M || Engine: Unity 5
    • Exploration: many hidden secrets awaiting discovery
    • Ambitious skill-based leveling system allowing the player to combine skills
    • Old-school MMO with innovative ideas, such as morphing into animals
    • 16 combat skills, 71 trade skills, 11 beasts skills

    Corepunk [Alpha]
    Setting: Cyberpunk || Focus: PvE/PvP || Budget: $? || Unity 5
    • Seamless open world with top-down view and fog of war
    • Explore the world, participate in trading, complete dungeons, or engage in PvP battles
    • Day / night cycles as well as weather conditions
    • Flexible character customization with a wide variety of builds

    Mortal Online 2 [Beta]
    Setting: Medieval Fantasy || Focus: PvP || Budget: $? || Engine: Unreal 4
    • Open and realistic sandbox world
    • True, real-time combat where outcomes are decided by skill rather than levels or gear
    • Legendary crafters trading across the globe, famous warriors studying the art of combat
    • Individual reputation: people will recognize you by the impact you've made on the world

    Rise Online [Alpha]
    Setting: Medieval Fantasy || Focus PvP/PvE || Budget: $? || Engine: Unreal 4
    • Spiritual successor to Knight Online
    • Full PvP-based maps and events
    • PvE content like missions, creatures and bosses that take several groups to defeat
    • An endless war between two kingdomsİSEGAME

    Cross post. *Personal estimate, may be inaccurate
    Feel free to suggest improvements to this post!
  2. Murdock

    Murdock Getting Started

    Mar 6, 2021
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    Great info and exciting to see many of these in dev. Any word on Ship of Heroes? As a former CoH'er, I'm super interested.
  3. francisbaud

    francisbaud Just Joined

    Oct 9, 2016
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    Most recent news (March 23rd) from MassivelyOP :

    "The next couple of months could potentially be very interesting ones for followers of the in-development superheroic MMORPG Ship of Heroes. The devs at Heroic Games have put out an update post about their summer plans, which include details about missions, some new location previews, and word of the game’s next beta event."

    "On the subject of missions, Ship of Heroes is planning to have another beta event sometime in April or May that will playtest several different kinds of missions including one of the main story arcs, two Challenge Missions, and three holiday missions. " (Ship of Heroes talks up new missions and locations, plans its next open beta event for April or May | Massively Overpowered)

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