As the title says, here's a list of MMOs from independent studios that are still in development. They are at different phases of development, ranging from Pre-Alpha to Beta, and their funding differs greatly: from a few millions to nearly $350M. The 11 following MMOs are those I find most promising and which show constant progresses. Dual Universe [Beta] Setting: Science-Fiction || Focus: PvP || Budget: ~$25M* || Engine: Unigine 2 Single shard persistent universe shared by all the players Voxel-based universe: player-made cities, stations and warships Space warfare: pirate ships, coordinated attacks, skirmishes Player-controlled global economy: mine, craft, build, optimize, barter and trade Crowfall [Beta] Setting: Medieval Fantasy || Focus: PvP || Budget: $38M || Engine: Unity 5 Spiritual successor to Shadowbane Player-created worlds with parcels of terrain and pre-fab building pieces GvG/RvR campaigns that guilds or factions can win Deep crafting system inspired by Star Wars: Galaxies Camelot Unchained [Beta] Setting: Medieval Fantasy || Focus: RvR || Budget: ~$20M || Engine: Unchained Spiritual successor to Dark Age of Camelot Large-scale RvR battles and sieges with more than a thousand players Open world with islands that players can move to strategically reshape the world Block-by-block construction with server-side stability and destruction Gloria Victis [Beta] Setting: Medieval Realistic || Focus: PvP || Budget: ~$4M* || Engine: Unity 5 Skill-based combat mechanics à la Mount and Blade Class-less system with diversified equipment Open world with housing, territory control and sieges Complex crafting system: leatherworking, armorsmithing, weapon forging Pantheon: Rise of the Fallen [Pre-Alpha] Setting: Medieval Fantasy || Focus: PvE || Budget: $? || Engine: Unity 5 Spiritual successor to EverQuest Deeply social: dungeons require teamwork and group strategy Thrilling climbing system Perception system: the world reveals its secrets through the environment Ashes of Creation [Alpha] Setting: Medieval Fantasy || Focus: PvP || Budget: ~$30M* || Engine: Unreal 4 Nodes system: player participation influences the type of content in the surrounding areas Open world housing: players have the ability to survey and develop land anywhere in the world Castle sieges with hundreds of players with many moving parts Harsh, unforgiving and stunning environment https://www.youtube.com/watch?v=V_hsJPB8y7k&ab_channel=AshesofCreation Star Citizen [Alpha] Setting: Science-Fiction || Focus: PvP || Budget: $348M || Engine: Lumberyard Spiritual successor to Freelancer Procedurally generated and handcrafted stunning worlds Open world PvP with high speed dog fights with multi-crew ships or intense FPS warfare Exploration: hidden outpost, abandoned ships and beautiful sunsets https://www.youtube.com/watch?v=f3atf-YLyCY&ab_channel=RamenStyle Project Gorgon [Beta] Setting: Medieval Fantasy || Focus: PvE || Budget: +$1M || Engine: Unity 5 Exploration: many hidden secrets awaiting discovery Ambitious skill-based leveling system allowing the player to combine skills Old-school MMO with innovative ideas, such as morphing into animals 16 combat skills, 71 trade skills, 11 beasts skills https://www.youtube.com/watch?v=DJ740JclvGw&ab_channel=Nocht Corepunk [Alpha] Setting: Cyberpunk || Focus: PvE/PvP || Budget: $? || Unity 5 Seamless open world with top-down view and fog of war Explore the world, participate in trading, complete dungeons, or engage in PvP battles Day / night cycles as well as weather conditions Flexible character customization with a wide variety of builds https://www.youtube.com/watch?v=1_RPcB-9rE8&ab_channel=IGN Mortal Online 2 [Beta] Setting: Medieval Fantasy || Focus: PvP || Budget: $? || Engine: Unreal 4 Open and realistic sandbox world True, real-time combat where outcomes are decided by skill rather than levels or gear Legendary crafters trading across the globe, famous warriors studying the art of combat Individual reputation: people will recognize you by the impact you've made on the world https://www.youtube.com/watch?v=gBuZnvBWSgE&ab_channel=TheInnkeeper Rise Online [Alpha] Setting: Medieval Fantasy || Focus PvP/PvE || Budget: $? || Engine: Unreal 4 Spiritual successor to Knight Online Full PvP-based maps and events PvE content like missions, creatures and bosses that take several groups to defeat An endless war between two kingdoms https://www.youtube.com/watch?v=-WABcBlFDQQ&ab_channel=RİSEGAME Cross post. *Personal estimate, may be inaccurate Feel free to suggest improvements to this post!