Homefront

Discussion in 'Shooter Games: The Range' started by Coddie, Jan 11, 2011.

  1. Coddie

    Coddie Active Member

    Joined:
    Dec 26, 2009
    Messages:
    374
    Likes Received:
    18
    Location:
    Cairns, QLD
    Saw this title advertised on Steam, it's due to come out early March, looks interesting, it uses ingame points/cash based system where you buy weapons/vehicles during game play (kinda like Killstreak Rewards) which I think would make it a more unique FPS experience. There's a few good videos in the Steam Store. Let me know what you think.

    Steam Link;
    Pre-purchase Homefront on Steam

    Official Homepage;
    HOMEFRONT? - Official Site
     
    Ned likes this.
  2. Ned

    Ned Public Forum Coordinator

    Joined:
    Oct 2, 2003
    Messages:
    5,588
    Likes Received:
    281
    Location:
    Qld Australia
    Thanks for letting me know about this one!
    Definitely looks like an interesting story.
     
  3. Milt

    Milt Well-Known Member

    Joined:
    Aug 1, 2006
    Messages:
    324
    Likes Received:
    87
    Location:
    Adelaide "The city of Bizzare Murders"
    Ill be getting this one for sure. These are the guys who did Frontlines:Fuels of War and to a much greater success Desert Combat for Battlefield.
    Some of the goodies in the game are reminiscent of FFOW. Now this game was a big fail although my personal opinion is that that was due to shoddy release and lack of support rather than the game.

    Heres a good vid with a breakdown of the game



    I am curious to know though if the retail version is going to be steam enabled or not.
    The retail and steam prices are almost the same.
     
    Ned likes this.
  4. Parkey

    Parkey Well-Known Member

    Joined:
    Sep 19, 2006
    Messages:
    916
    Likes Received:
    146
    Location:
    Melbourne, Australia
    Yep with you on this one. That looks fantastic.

    Love the idea of the battlefront. Could add a real interesting element to the game.
     
  5. Leevers

    Leevers Guest

    I'm keeping my eye on it. I don't hold HIGH expectations as I would Battlefield, but I am kind of keen on the idea
     
  6. Coddie

    Coddie Active Member

    Joined:
    Dec 26, 2009
    Messages:
    374
    Likes Received:
    18
    Location:
    Cairns, QLD
    Looks like a good one for the snipers out there, I'm more of a run and gun kind of player but will probably buy it.
     
  7. Spectre8

    Spectre8 Retired Administrator

    Joined:
    Apr 29, 2004
    Messages:
    6,166
    Likes Received:
    485
    Location:
    Melbourne, Australia
    I do not endorse this product and/or service.

    How is this different to Frontlines? FFOW suffered for a huge number of reasons - and total lack of support was for sure the primary reason - but not the only reason. The game sucked on just about every level... and I'm seeing the exact same "issues" that they labeled as features, re-appearing here.

    I understand the rationale behind the game, and I can see how it looks and sounds totally awesome on paper, but the way FFOW played out (and this appears to be the same) was that every "feature" was a distraction, and a gimmicky negative.

    They talk about intuitive gameplay, but drones will be anything but. They talk about depth, yet they admit to making it simplistic - "this is not the game where you need to spend two hours learning to fly a helicopter"...

    One of the absolute strengths of Desert Combat, was that you absolutely needed to spend time learning how everything worked. It presented a challenge, and encouraged replay for that very reason. Sure you could fly a chopper after two hours, but go up against a master, and you'd get your arse handed to you. That there is the real challenge, and that is the greatest possible reward, not some crap "battle points" that allow you to get what you need when you need it - where's specialisation?

    All I can say is this, bah.
     
  8. Redgum

    Redgum Retired Captain

    Joined:
    Jun 12, 2007
    Messages:
    7,115
    Likes Received:
    534
    Location:
    Moore Creek NSW Member 16162
    I was stung by FFOW. The pricing is way off to get people back. People will pay a premium for proven franchises chock full of features and support. 80US for this - no thanks I will play the single player when its $5 in a steam sale.
     
  9. Mecha-Wombat

    Mecha-Wombat Well-Known Member

    Joined:
    Jun 23, 2007
    Messages:
    5,617
    Likes Received:
    427
    Location:
    In a house in Sydney TOG Member 16343
    this is a sit and wait to see if the community embraces it title

    KAOS better deliver
     
  10. Unknown

    Unknown Retired Captain

    Joined:
    Jan 13, 2008
    Messages:
    2,396
    Likes Received:
    155
    Location:
    Sydney (NSW, AU)
    Bingo. I was curious about Homefront (not so much for MP), but at USD80 when Dragon Age II can be pre-ordered for noticeably less (and the up-coming BRINK likewise)? Priced out of the market.
     
  11. Rage032

    Rage032 Heroes of the Storm Captain

    Joined:
    Jun 5, 2010
    Messages:
    644
    Likes Received:
    38
    Location:
    Sunshine Coast
    Never played FFOW. What were some of things that sucked? Cause I was going to buy this but if you're saying that it may go down the same way as FFOW I'll hold out till I see what other people are saying about it.
     
  12. Spectre8

    Spectre8 Retired Administrator

    Joined:
    Apr 29, 2004
    Messages:
    6,166
    Likes Received:
    485
    Location:
    Melbourne, Australia
    FFOW was, without question one of the worst FPS releases in the last 10 years. What really sucked about it, is the potential there. For those who aren't familiar with Desert Combat - it was a mod for Battlefield 1942 that was, in all reality a better game than the original. It was absolutely brilliant. The team who created DC went on to work with DICE on Battlefield 2, and then went on to form KAOS Studios - their first title being Frontlines: Fuel of War.

    It suffered massively from the get-go, predominantly due to it being made for PS3, Xbox360 & PC. Nearing release, they dropped the PS3 side, and kept it going with Xbox and PC. There was an open beta on PC, and the problems were there right away. It was made using the Unreal engine, and while it's a robust piece of work, they somehow managed to break it.

    Movement was slow and unresponsive, clipping errors resulted in you getting stuck on terrain and you'd very often find yourself behind invisible walls that you couldn't shoot through - but could of course be shot at.

    Weapons were ok, and there there was the "selling point" with remote drone robot things. Each class had their own robot-tool thing, and were fairly widely used. Remote helicopters with guns/missiles, remote tracked tank things with guns/mortars and other items like sensor pods and ECM towers - while great ideas, these generally took your focus out of the battle, and into playing with your toys. And of course once in control of a remote vehicle, you were unable to see or hear your surrounds, and so avoid seeing that knife coming for you.

    But that was the game-play. Lots of toys killing you from behind, lots of people using their toys, so therefore not advancing on their goal - and of course stat-padding. There was the whole "frontline" thing that Homefront will use, and again, good in theory, but just failed to work well.

    And then there were the logistic issues.

    There was no PC support upon release. None. It was released, and it didn't work. The server browser was utterly broken, to the point where it couldn't find anything - no dedicated servers - no joystick support (and there was a heavy focus on helicopters and fighter planes) - no key re-mapping tool - and no patch for weeks and weeks.

    People were able to get servers running, and connect via IP was working, sometimes. Once in a multi-player game, there was the ability to form squads, but most of the squad functions were busted, there was no character limit on names, so people would spawn in with a name taking up the entire screen... there wasn't a shortage of real issues with the game - if you were "lucky" enough to get into it in the first place.

    The first patch (released weeks later) broke the browser enough to let it find some servers, but it was still stuffed. They fixed some of the issues, but the damage had been done. It was killed on PC within it's first week.

    The problems were caused by it being a console game first, PC second. And it probably did pretty well on Xbox. There was a lot of support and patches right on release, and even dedicated servers. From memory, there were six Xbox patches released before PC got its first. Just appalling.

    So that's the bad. There were some good ideas in use there. Electro-pulse missiles that could knock a jet or helo out of the sky by killing it's engines and controls was a but plus from me - but all the good ideas used, were implemented poorly, and without any follow-up.

    To be fair, I feel that KAOS had a huge amount of pressure from the publishers THQ, and were probably told to release it early, and focus on the Xbox platform exclusively.

    THQ are the producers of Homefront too. I can't see how it'll play out any different this time around. But I wish them the very best of luck :)
     
    Ned and Rage032 like this.
  13. Beavis

    Beavis Well Torn Member and Previously Retired Captain

    Joined:
    Jan 7, 2007
    Messages:
    4,315
    Likes Received:
    447
    Location:
    Outside your bedroom window
    Beavis still sitting in the corner crying with the 3 copies of FFoW that he bought for his family of gamers
     
  14. OzRecon

    OzRecon PUBG Captain

    Joined:
    Feb 1, 2007
    Messages:
    538
    Likes Received:
    42
    Location:
    Bouncing over your head emptying a mag into you
    Yep FFOW sucked big time. This will be a wait and see for me.

    TBH Brink looks more interesting and more plausible then North Korea taking over the world.
     
  15. Rage032

    Rage032 Heroes of the Storm Captain

    Joined:
    Jun 5, 2010
    Messages:
    644
    Likes Received:
    38
    Location:
    Sunshine Coast
    Holy crap. With any luck they learn from their previous mistakes though.
     
  16. Ned

    Ned Public Forum Coordinator

    Joined:
    Oct 2, 2003
    Messages:
    5,588
    Likes Received:
    281
    Location:
    Qld Australia
    With FFOW I smelt FAIL when they released a multiplayer demo without dedicated server support :w
     
  17. SJ777

    SJ777 Retired Moderator

    Joined:
    Apr 27, 2008
    Messages:
    2,527
    Likes Received:
    225
    Location:
    Brisvegas
    Treyarch did not seem to with the PC release of Black ops having many of the same issues as COD WaW (and then some) even tho WaW was released 2 years before...will be interesting to see if its a general industry wide approach to PC games not to learn from your mistakes;)
     
  18. Drac

    Drac Squad Officer

    Joined:
    Oct 30, 2006
    Messages:
    5,912
    Likes Received:
    639
    Location:
    Brisbane, Australia
    Yet both games sold ridiculously well. If that's failure than I wonder what success looks like.
     
  19. King_Rocket

    King_Rocket Well-Known Member

    Joined:
    Nov 4, 2005
    Messages:
    4,155
    Likes Received:
    301
    Location:
    Yarrawonga, VIC
    I blame all those toggers who preordered FFOW! ;)

    I got it on steam for $5 and I still feel ripped off.
     
  20. Spectre8

    Spectre8 Retired Administrator

    Joined:
    Apr 29, 2004
    Messages:
    6,166
    Likes Received:
    485
    Location:
    Melbourne, Australia
    Yeah I saw it for sale one day for $1.50 or something ridiculous like that - and still wouldn't recommend it to anyone :p
     

Share This Page