The quickest description of this BTP sandbox PvP MMORPG (used as their Kickstarter slogan in March 2015) is "EVE Online meets Game of Thrones" and the game typically attracts players from Darkfall, Shadowbane, Star Wars Galaxies (Raph Koster works on crafting & social systems) and such. Setting is medieval fantasy and it has strong elements of survival and even strategy games such as Civilization. The game already has 150 000+ registered accounts and total budget is well over $10M and counting. Soft launch is currently scheduled for "summer 2017" - frankly, expect either late summer or delay - and there should be open beta i.e. free tests before that, for which you can now register on the site. The cheapest bundle that gives access to current tests, as I type this in January 2016, is ~$70 one. Bit more detailed quick intro to the game would be Crowfall IGN Wiki or their old Kickstarter video below, unless you want to go through the extensive FAQ on the official site. Game footage is 1.5 years old but the ideas are explained well: [video=youtube;uFIjHrwTe0w]https://www.youtube.com/watch?v=uFIjHrwTe0w[/video] Here's some more recent gameplay, all player made in alpha tests. Of course, it's quite rough and looks rather like MOBA than MMO (very small scale fights, no character customization and genders yet etc.) - they did it in order to make early testing fun: - First Impressions by TheLazyPeon; - Druid (heal/support/range) PvP; - ...and Sieges & Voxel Destruction. You can see action combat (mostly inspired by TERA), physics, collision detection, voxel destruction by siege engines...what you can't see yet are big servers, large scale battles, mining/gathering, player building, players proceduraly generating worlds and, say, sex/class/race change after death - this basically copies EVE's pilot(clone) / ship duality. Crucial thing is - Crowfall universe is made of two types of worlds: persistent worlds (player-built Eternal Kingdoms, with PvP off - unless it's player-monarch decides otherwise) and others that will last "between one and three months", called Campaigns - continent-sized servers with thousand(s?) of players, guilds, building & destroying fortresses, sieges and skirmishes etc. Traveling through the universe i.e. between different Eternal Kingdoms and Campaigns should be very complicated and dependent on permissions by other players, cooldowns, queues, penalties or rewards etc. Think of it as of, say, Rome (the city, the central state) and it's distant provinces and frontiers, from which the resources and wealth are coming through pillage and conquering. Rome is persistent while frontiers/battlegrounds are moving or disappearing, BUT you want to go there for gold and materials...or because you are bored in your lovely palace. Also, Campaigns will have rules varying from classical guild vs guild or three realms (say, DAoC or ESO) all the way "down" to full corpse loot and maybe free for all (friendly fire). As (ingame) seasons go by, Campaign worlds are slowly devoured by thing called The Hunger: the end of winter marks the end of the world and death of all in it, but character progression is 100% preserved, together with part of gear, loot & resources - percentage of these depending on one's success in war and pillage. Wildlife is also affected by The Hunger, starting as normal animals in spring and slowly transforming to monsters as seasons go by, say kitty: There is much more to say but I better stop here (anyway, nobody reads textwalls). A couple useful links: - FAQ, Classes and Gods; - Crowfall reddit; - Then, quick & cheap setting of distant servers, using cloud tech (Austin to Sydney, thou any PvPer from "distant" places will find this VERY interesting) - connected to that, they are player-testing in Australia BUT Australian servers are not confirmed yet; - Short list of Crowfall potential weak points and/or typical bad things people say about the game; - If you want even more bad things, you might find some on MMORPG.com's Crowfall forums, and just by the way Massively also covers it rather frequently; - How can you make Crowfall for less than $10m, and where is that money coming from? by it's technical director, Gordon Walton; - Crafting & Harvesting Demo; - Speaking of crafting, couple videos: Introducing Raph Koster and Raph Koster on Crowfall Social Gameplay.